Maxime Engel

Sound Designer

PRESENTATION

Maxime Engel

07/12/1996, Né à Vancouver, Canada
My passion for creating sounds is constantly fueled by the evolution of video games, music and sound design. My professional objectives are to participate to the creation, integration and development of the soundscape artistic direction for video games studios.

SKILLS

Nuendo / Reaper / Ableton / Sound Forge / Pro Tools 5.1

Wwise / Fmod / Unity / Unreal / Soundly

Ableton live, Reaper : Musical arrangement, Mix and sound design creation (VST Synths as Serum, Massive X, FM8, Vital & Lots more)

KRK 5' Speakers / Zoom H6 / AKG C214 / Behringer H204 Sound Card / Custom made PC

Bilingual. Créative, artistic and curious. Attention to detail. I love working as a team.

Badminton competitor, Hiking, Motocycle, Food & Cook. I am very open minded and love to discover new places and people !

Ubisoft Journey


 
 

Portfolio

 

 

 

Musical Creation

ELYPSE : Original Sound Track

2 years of Drum And Bass with The Caracal Project

 
 
 

Games

Mario & Rabbids sparks of hope
Mario & Rabbids sparks of hope

Junior Sound Designer

Mario & Rabbids sparks of hope
Have a Nice Death
Have a Nice Death
Have a Nice Death
Elypse
Elypse

Elypse est un jeu développé par une équipe d’étudiant sur lequel j’ai travaillé sur le son et la bande musicale. Il sera présenté lors d’une annexe de la Paris Games Week, aux Jeux Made in France. Une demo sera disponible dans très peu de temps. Elypse by Maxime Chaize

Elypse
Mondrian : Plastic Reality
Mondrian : Plastic Reality

Stage chez Lantana Games en Sound Design et musique. Mondrian : Plastic Reality est un jeu d’arcade de type « Casse-brique ». Travail intégral sur le sound design et la musique du jeu.

Mondrian : Plastic Reality
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Mario & Rabbids sparks of hope
Have a Nice Death
Elypse
Mondrian : Plastic Reality
wxcwxc
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MY GAMES

Mario & Rabbids sparks of hope

VOICE RECORDING : Assist the narrative and audio lead during the recording of voice actors using Oasis Recording Sheets converted into Reaper Sessions.   CINEMATICS SOUND DESIGN / NARRATION BNK SEQUENCES : Audio design for narrative sequences in Shake, from wave to in game, including coordination with other jobs and eventual tools breakdown and follow-up Bounce […]

Immortals Fenyx Rising

Freelance for Audioworkshop Studios : Cinematics sound design creation in 5.1

Elypse

Elypse est un jeu développé par une équipe d’étudiant sur lequel j’ai travaillé sur le son et la bande musicale. Il sera présenté lors d’une annexe de la Paris Games Week, aux Jeux Made in France. Une demo sera disponible dans très peu de temps. Elypse by Maxime Chaize

MONDRIAN : Plastic Reality

Mondrian : Plastic Reality

Stage chez Lantana Games en Sound Design et musique. Mondrian : Plastic Reality est un jeu d’arcade de type « Casse-brique ». Travail intégral sur le sound design et la musique du jeu.

Galaxy Resistance – Pinball TD

Freelance for Audioworkshop Studios. Audio asset creation & integration

OptiRun

OptiRun by ArtFX School OptiRun is an Endless runner game inspired by “Temple Run” and “Subway Surfer” gameplay.The game is in a low poly style like “Unrailed” or “Yland” artistic direction

Steam Arena

Steam Arena by BachelorGame2018-2021 Steam Arena is a Arena first person shooter, you will fight many waves of robots in a closed industry. The game may crash when clicking play button. It’s a known bug that we currently are trying to fix. You can retry, it may play smoothly. The bug only occurs on clicking the […]